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SpeedTree

Bring your environments to life with the power of procedural modeling, flexible art tools, and a living asset library.

Plans

SpeedTree Indie

SpeedTree

Funding | Revenue under 100k

Cost

Monthly

$19.00

What's included

Modeler

Library Add-on Optional

Internet Access Required

All Games and Cinema Exports

SpeedTree Pro

SpeedTree

Funding | Revenue under 1 million

Cost

Yearly

$899.00

What's included

Modeler

Library Add-on Optional

Internet Access Required

All Games and Cinema Exports

SpeedTree Library

SpeedTree

Funding | Revenue under 1 million

Cost

$999.00

What's included

Available as an Add-on

Year long subscription

Games or Cinema

SpeedTree Enterprise

SpeedTree

Funding | Revenue over 1 million

Cost

Custom

What's included

Modeler

Runtime SDK

Games + Cinema Library options

Node-locked or Floating

All Games and Cinema Exports.

The ultimate vegetation software

What is SpeedTree?

The ultimate vegetation software

SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used in both games and film. Create and customize vegetation models with procedural generators and manual art tools in the SpeedTree Modeler.

Find the assets you need

SpeedTree Library

Build out your environments with production-ready assets that suit your production style, timeframe, and budget. Our Games and Cinema libraries contain adaptable asset files that randomize, adjust seasons and are set with wind animations with a full set of 8k resolution PBR textures.

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SDK and Export pipeline

Scale your environment

SpeedTree exports to most dcc applications and game engines.

The Runtime SDK supports all major platforms, including PC, console, mobile, and VR.


““SpeedTree is an incredibly versatile and constantly updated software that allows our artists to create extraordinarily realistic vegetation, significantly enhancing the visual aspect and immersion in our video games.””

Carmine Napolitano - Milestone

Lead Artist

SpeedTree 10 Benefits

Creative Control

SpeedTrees quick building style with procedural edits allow full control of the tree shape while allowing for non- destructable fine tuning. Tools like the Cutout Editor allow for faster 2d texture assembly.

Enhanced realism

Built in procedural features such as physics-based vines, shape control and real time trimming have been added to help mimic real life.

Versatile Pipelines

Advanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.

Resources

Bringing your environments to life with SpeedTree 10

Get to know the latest SpeedTree 10 features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.

Bringing your environments to life with SpeedTree 10

Discover the latest version of SpeedTree

SpeedTree 10 empowers users to have more creative control when creating both realistic and stylized vegetation for performant, real-time environments.

SpeedTree 10

Example game scene: Japanese Garden

See how SpeedTree and URP come together in this stunning game setting, made with Unity.

Japanese Garden

Frequently asked questions