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SpeedTree

Bring your environments to life with the power of procedural modeling, flexible art tools, and a living asset library.

Plans

SpeedTree Indie

SpeedTree

Funding | Revenue under 100k

Cost

Monthly

$19.00

What's included

Modeler

Library Add-on Optional

Internet Access Required

All Games and Cinema Exports

SpeedTree Pro

SpeedTree

Funding | Revenue under 1 million

Cost

Yearly

$899.00

What's included

Modeler

Library Add-on Optional

Internet Access Required

All Games and Cinema Exports

SpeedTree Library

SpeedTree

Funding | Revenue under 1 million

Cost

$999.00

What's included

Available as an Add-on

Year long subscription

Games or Cinema

SpeedTree Enterprise

SpeedTree

Funding | Revenue over 1 million

Cost

Custom

What's included

Modeler

Runtime SDK

Games + Cinema Library options

Node-locked or Floating

All Games and Cinema Exports.

The ultimate vegetation software

What is SpeedTree?

The ultimate vegetation software

SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used in both games and film. Create and customize vegetation models with procedural generators and manual art tools in the SpeedTree Modeler.

Find the assets you need

SpeedTree Library

Build out your environments with production-ready assets that suit your production style, timeframe, and budget. Our Games and Cinema libraries contain adaptable asset files that randomize, adjust seasons and are set with wind animations with a full set of 8k resolution PBR textures.

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SDK and Export pipeline

Scale your environment

SpeedTree exports to most dcc applications and game engines.

The Runtime SDK supports all major platforms, including PC, console, mobile, and VR.


“SpeedTree is an incredibly versatile and constantly updated software that allows our artists to create extraordinarily realistic vegetation, significantly enhancing the visual aspect and immersion in our video games.”

Carmine Napolitano
Carmine Napolitano - Milestone
Lead Artist

SpeedTree 10 Benefits

Creative Control

SpeedTrees quick building style with procedural edits allow full control of the tree shape while allowing for non- destructable fine tuning. Tools like the Cutout Editor allow for faster 2d texture assembly.

Enhanced realism

Built in procedural features such as physics-based vines, shape control and real time trimming have been added to help mimic real life.

Versatile Pipelines

Advanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.

Resources

Bringing your environments to life with SpeedTree 10

Get to know the latest SpeedTree 10 features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.

Bringing your environments to life with SpeedTree 10

Discover the latest version of SpeedTree

SpeedTree 10 empowers users to have more creative control when creating both realistic and stylized vegetation for performant, real-time environments.

SpeedTree 10

Example game scene: Japanese Garden

See how SpeedTree and URP come together in this stunning game setting, made with Unity.

Japanese Garden

Frequently asked questions

SpeedTree is the industry-standard toolkit for vegetation creation. The toolkit consists of a modeler, tree library, and Runtime SDK.

Yes, SpeedTree's integration with the Unity Editor allows for a smooth workflow featuring the one-draw-call, straight-to-Unity export, and the all-new SpeedTree lightweight wind.

No, SpeedTree comes with a highly flexible workflow that allows you to export your work to the real-time engine or DCC of your choice. No engine-specific modeler or license is needed.

A free, limited-export, 30 day trial can be started after downloading the SpeedTree Modeler.

If you are a studio or business making > 1 million a year, please contact us at sales@speedtree.com for a full evaluation.

This tool offers artist-focused procedural modeling. It’s paired with nondestructive manual editing for fine tuning to match a concept. It contains powerful photogrammetry tools for building off and texturing from a custom mesh.

  • Multiple wind animation for games including shader based & vertex color.
  • Vfx Growth & wind point cache animations
  • Dynamic LOD generation
  • Extensive export system (atlases, billboards, .st, .st9 .cgf, .stsdk, .fbx, obj, .usd ., .xml, .abc)
  • Leaf cutout system for building complex canopies
  • Generators for tree details like knots, peeling bark or two-toned bark.

SpeedTree 10 modeler is the latest version and includes:

  • Physics-based vines: A new generator with drooping and hanging capabilities equipped for a broad range of uses.
  • Trim: A screen space tool for cutting and pruning the tree.
  • Spine: A way to rig meshes from DCC applications in order to set them with SpeedTree spines. This allows you to bend and animate a mesh while setting it with bones and location information.

Find the answers to your technical questions in our documentation.

Follow expert tutorials and interactive livestreams on the SpeedTree YouTube channel. Joinn the community on SpeedTree Discussions

You can use SpeedTree to bring any environment – stylized or realistic – to life. Start with production-ready assets from the SpeedTree Library with editable texture styles or bring in your own unique maps. Curious to see stylized vegetation made with SpeedTree? Watch our sizzle reel.

SpeedTree offers both games and cinema pipelines.

We support .OBJ, .FBX, .USD, .ST, .STSDK, .CGF, .XML complete with games ready textures, atlas & LOD.

Static Mesh, Point Cache, .OBJ, .FBX, .ABC, .USD, .XML

For more details, please review our documentation.

Yes, please contact us at sales@speedtree.com For indie and pro users, the latest version is available in the Unity Dashboard.

Yes, but you’ll need to sign out of one device before using it on another.

RLM and floating licenses are available on request for Enterprise users. Please reach licensing@speedtree.com with your purchase order to request.

If you licensed a project with SpeedTree prior to our acquisition by Unity in July 2021, please accompany the logo with the text line:

"© 2002 IDV Inc, 2021 Unity Technologies"

For all projects licensed after July 2021, please accompany the logo with the text line: "© [insert current year] Unity Technologies"

Example: "© 2026 Unity Technologies"

SpeedTree Terms of Service does not allow for the resale or redistribution of trees.