Plans
SpeedTree Indie
Funding | Revenue under 100k
Cost
Monthly
$19.00
What's included
Modeler
Library Add-on Optional
Internet Access Required
All Games and Cinema Exports
SpeedTree Pro
Funding | Revenue under 1 million
Cost
Yearly
$899.00
What's included
Modeler
Library Add-on Optional
Internet Access Required
All Games and Cinema Exports
SpeedTree Library
Funding | Revenue under 1 million
Cost
$999.00
What's included
Available as an Add-on
Year long subscription
Games or Cinema

What is SpeedTree?
The ultimate vegetation software
SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used in both games and film. Create and customize vegetation models with procedural generators and manual art tools in the SpeedTree Modeler.

SpeedTree Library
Build out your environments with production-ready assets that suit your production style, timeframe, and budget. Our Games and Cinema libraries contain adaptable asset files that randomize, adjust seasons and are set with wind animations with a full set of 8k resolution PBR textures.

SDK and Export pipeline
Scale your environment
SpeedTree exports to most dcc applications and game engines.
The Runtime SDK supports all major platforms, including PC, console, mobile, and VR.
““SpeedTree is an incredibly versatile and constantly updated software that allows our artists to create extraordinarily realistic vegetation, significantly enhancing the visual aspect and immersion in our video games.””
Carmine Napolitano - Milestone
Lead ArtistSpeedTree 10 Benefits
Creative Control
SpeedTrees quick building style with procedural edits allow full control of the tree shape while allowing for non- destructable fine tuning. Tools like the Cutout Editor allow for faster 2d texture assembly.
Enhanced realism
Built in procedural features such as physics-based vines, shape control and real time trimming have been added to help mimic real life.
Versatile Pipelines
Advanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.
Resources
Frequently asked questions
SpeedTree is the industry-standard toolkit for vegetation creation. The toolkit consists of a modeler, tree library, and Runtime SDK.
Yes, SpeedTree's integration with the Unity Editor allows for a smooth workflow featuring the one-draw-call, straight-to-Unity export, and the all-new SpeedTree lightweight wind.
No, SpeedTree comes with a highly flexible workflow that allows you to export your work to the real-time engine or DCC of your choice. No engine-specific modeler or license is needed.
A free, limited-export, 30 day trial can be started after downloading the SpeedTree Modeler.
If you are a studio or business making > 1 million a year, please contact us at sales@speedtree.com for a full evaluation.
This tool offers artist-focused procedural modeling. It’s paired with nondestructive manual editing for fine tuning to match a concept. It contains powerful photogrammetry tools for building off and texturing from a custom mesh.
- Multiple wind animation for games including shader based & vertex color.
- Vfx Growth & wind point cache animations
- Dynamic LOD generation
- Extensive export system (atlases, billboards, .st, .st9 .cgf, .stsdk, .fbx, obj, .usd ., .xml, .abc)
- Leaf cutout system for building complex canopies
- Generators for tree details like knots, peeling bark or two-toned bark.
SpeedTree 10 modeler is the latest version and includes:
- Physics-based vines: A new generator with drooping and hanging capabilities equipped for a broad range of uses.
- Trim: A screen space tool for cutting and pruning the tree.
- Spine: A way to rig meshes from DCC applications in order to set them with SpeedTree spines. This allows you to bend and animate a mesh while setting it with bones and location information.
Find the answers to your technical questions in our documentation.
Follow expert tutorials and interactive livestreams on the SpeedTree YouTube channel. Joinn the community on SpeedTree Discussions
You can use SpeedTree to bring any environment – stylized or realistic – to life. Start with production-ready assets from the SpeedTree Library with editable texture styles or bring in your own unique maps. Curious to see stylized vegetation made with SpeedTree? Watch our sizzle reel.
SpeedTree offers both games and cinema pipelines.
We support .OBJ, .FBX, .USD, .ST, .STSDK, .CGF, .XML complete with games ready textures, atlas & LOD.
Static Mesh, Point Cache, .OBJ, .FBX, .ABC, .USD, .XML
For more details, please review our documentation.
Yes, please contact us at sales@speedtree.com For indie and pro users, the latest version is available in the Unity Dashboard.
Yes, but you’ll need to sign out of one device before using it on another.
RLM and floating licenses are available on request for Enterprise users. Please reach licensing@speedtree.com with your purchase order to request.
If you licensed a project with SpeedTree prior to our acquisition by Unity in July 2021, please accompany the logo with the text line:
"© 2002 IDV Inc, 2021 Unity Technologies"
For all projects licensed after July 2021, please accompany the logo with the text line: "© [insert current year] Unity Technologies"
Example: "© 2026 Unity Technologies"
SpeedTree Terms of Service does not allow for the resale or redistribution of trees.



